28 Februari 2010

Flash Graphics Tips

Using Bitmap images as Fills

  1. The Color Mixer panel shows 5 fill options namely, None, Solid, Linear, Radial and Bitmap. In this section you will learn how to use bitmap images as fills.
  2. Create a vector using any of the tools in Flash, say a rectangle tool to draw a bar as shown below:
  3. Open Color Mixer Panel and select Bitmap option which opens up the Browse pop-up window, now select your bitmap image from its location.
  4. Use the Bucket tool to fill the object with the selected bitmap.
  5. Likewise any number of bitmaps can be imported to the Library and used as bitmap fills, just by selecting them from the Bitmap list and filling them.
  6. That's it you have learnt how to use Bitmap images to create graphics with attractive fills in Flash.

Creating a Ring in Flash

  1. Firstly draw a circle using the circle tool and select Radial Option from the Color Mixer Panel.
  2. You will see 2 colors at the 2 extreme points, now to convert your circle into a similar Ring, make changes to your Color Mixer Panel accordingly as shown below:



  3. In a similar manner you can add any number of colors at different points to create different effects, just by trial and error method.
  4. Save your work and try out various other effects in a similar manner to produce really cool and attractive graphic objects with varied fills in Flash.

Note: These types of fill adjustments are possible for Linear fill Option also.

by : http://www.smartwebby.com/

Related Posts by Categories



0 komentar: